Chams (short for chameleon models) recolour game models so you can read a fight at a glance. In OnlyChams the colour is a material on the model itself, and you can switch materials and watch the change in the live preview and in game.
What you can colour
Players, weapons and vehicles, across 5 chams layers.
Two passes per layer
Try it before you buy
The home page runs the real menu in your browser: switch layers, passes and materials and see the result straight away.
Ideas for readable setups
Saving and sharing
Every config you save in Halo syncs to Cloud configs with its full history. Publish one to get a share code, then post it in Configs, chams presets & scripts.
What you can colour
Players, weapons and vehicles, across 5 chams layers.
Two passes per layer
- Visible: the model while you have line of sight.
- Through walls: the same model while something is in the way.
Try it before you buy
The home page runs the real menu in your browser: switch layers, passes and materials and see the result straight away.
Ideas for readable setups
- A strong, saturated colour for enemies through walls and a calmer one when they are visible.
- Vehicles and weapons on their own colours, so they never blend into players.
- If a glow material is too busy at long range, try a flat colour instead.
Saving and sharing
Every config you save in Halo syncs to Cloud configs with its full history. Publish one to get a share code, then post it in Configs, chams presets & scripts.