Halo 3 chams guide: layers, visible and through-wall passes, materials

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Chams (short for chameleon models) recolour game models so you can read a fight at a glance. In OnlyChams the colour is a material on the model itself, and you can switch materials and watch the change in the live preview and in game.

What you can colour
Players, weapons and vehicles, across 5 chams layers.

Two passes per layer
  • Visible: the model while you have line of sight.
  • Through walls: the same model while something is in the way.
Giving the two passes different colours tells you at a glance whether an enemy can see you back.

Try it before you buy
The home page runs the real menu in your browser: switch layers, passes and materials and see the result straight away.

Ideas for readable setups
  • A strong, saturated colour for enemies through walls and a calmer one when they are visible.
  • Vehicles and weapons on their own colours, so they never blend into players.
  • If a glow material is too busy at long range, try a flat colour instead.

Saving and sharing
Every config you save in Halo syncs to Cloud configs with its full history. Publish one to get a share code, then post it in Configs, chams presets & scripts.
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